The Ant Nest

 

Kaboom

The nazi-zombie mode in Call of Duty: World at War is a real delight. Four players defend a spot against wave after wave of undead. To aid in their quest, a number of power-ups are dropped by zombies returning to the grave.

One power-up in particular kills all the zombies currently alive - “Kaboom”. But it doesn’t do it immediately. It announces the power-up and then waits a couple of seconds before doing the deed.

That tiny pause does so much. It prevents any fleeting “what just happened?” confusion, creates a moment of anticipation, and lets you make the kill you’d just lined up - doubly satisfying, as it’s then unnecessary and vindictive. It’s a lovely little detail.

Notes

About

I'm Giles Hitchcock. I design video games
in London and I write about them here.

I work for Rockstar Games, most recently
on Midnight Club: L.A. Remix and
Manhunt 2.

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