The Ant Nest

 
[The blood spray] orientates itself perpendicular to the character you’re hitting, and deliberately moves outside the silhouette. So it sprays away from the character even if you shoot from the front. This is distance based. It doesn’t care too much when you’re up close to a character and it’s big on screen, but when you shoot from a distance it sprays to the side.
‘This is all your app is: a collection of tiny details’, Wil Shipley recently said. When it comes to Team Fortress 2, the details are so damn fascinating and instructive. Oh, what I’d give for the source code to the Critical Hit system.

Notes

About

I'm Giles Hitchcock. I design video games
in London and I write about them here.

I work for Rockstar Games, most recently
on Midnight Club: L.A. Remix and
Manhunt 2.

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