October 2008
2 posts
Player-Avatar Alignment in Bioshock
Continuing the 2007 theme, I went back to Bioshock a few months ago, working my way through Fort Frolic (absolutely beautiful) and past the twist. I liked that latter part quite a bit too, so I was interested to read this piece by Clint Hocking, giving it some pretty sharp criticism. Hopefully I can summarise it with some degree of accuracy: He argues that the story emphasised freedom and choice,...
1 tag
Notes on Super Mario Galaxy
I’m way behind on hip platforming games. Braid and LittleBigPlanet will make it to my thumbs soon enough, but these days, I’m still trying to get through the backlog of big hitters from 2007. Today: Super Mario Galaxy.
What really brought the game to my attention was this talk from the game’s director, Yoshiaki Koizumi. Specifically:
“The concept was to play with Mario...