September 2005
3 posts
Notes on Zombie Horde
Zombie Horde is a modification for Counter-Strike: Source which seeks to recreate the chaotic struggle of a group of humans attempting to defend themselves from a mindless onslaught of the undead. Or perhaps not so mindless, since not only are the humans in this scenario player-controlled, but so too are the zombies.
Just a few simple rule changes from normal Counter-Strike - the zombies get...
What is a Manhack?
“Station 8, do you copy? Station 8, are you there? We have confirmed reports of manhacks. Repeat: they’re filling the underground with manhacks.”
Step One: Give it a menacing name, and tell your players about it. But don’t let them see it - just let their imaginations play with it for about 10 minutes of game time.
A little later, after the player has been forced...
Digital Actors
As a level designer with an interest in single player experiences with strong narratives, I’ve recently been giving some thought to characters in the context of games.
Valve’s PR for the Source engine frequently refers to its character animation capabilities as “the ability to create expressive digital actors” [1] [2], but to what extent is it true to call a digital...