October 2005
3 posts
Feature Creep in The Escapist
Sometimes you read something and when you finish it, you just think “thank you for putting into words just what I was thinking”. This article discussing feature creep (of the non-software engineering variety) from the consistently excellent The Escapist left me in just that frame of mind.
The Splinter Cell example was something I could closely empathise with. I got a lot of mileage...
The health system of Call of Duty 2
When I started writing about the rather radical overhaul that the health system has received in Call of Duty 2 in my previous post, I found myself writing, well, quite a lot. It made more sense to spin it out into its own post, so here it is:
Gone is any kind of visible health bar and any health packs, and in its place is regenerating health that is invisible to the player unless they sustain...
Notes on Call of Duty 2 demo
Call of Duty was my introduction to World War 2 shooters; I missed Medal of Honor: Allied Assault since I was having too much fun with my Gamecube to keep up with PC gaming. I really enjoyed the experience, so news of a demo for the sequel was met by a speedy download, install and playthrough of it.
The original Call of Duty was notable for the clear focus of its design. It set itself a small...